Examines the meaning and purpose of ‘design’ while also speaking in grounded ways about the task of design and the use of designed artefacts and processes

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Future Design: Impossible Problem Solving by Novices

Future Design provides citizenry with a framework to design their own future, including human problem solving capabilities, human and technological systems, and Future Designer skills.

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Human-Centered Design: Delimiting Wicked Problems with PRSM

Complex and dynamic wicked problems require reflective and iterative solutions. This presentation will explore one method of delimiting and taming wicked problems.

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Immersion/Illusion: Space, Place & Complicity at the San Francisco Zoo

A visual and material analysis of "landscape immerison" (the pre-eminent zoo design strategy) and how it undermines the conservation efforts zoos purport to serve.

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Creating a Paradigm Shift for Educational Systems in India

The paper constructs a discourse on education as a participative, interactive and argumentative process taking into account the notions of the Open Source methodologies, collaborative creativity and user participation.

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Extending Functional Design Tools to Include Sensory Attraction

Use of the Kano model for attractiveness in conjunction with semantic differential surveys may provide quantitative data that can be used in formal design methodologies such as QFD.

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Design Digestion: Work in Progress

An account of a theory of digestion of designed objects, which moves away from the limited notion of consumption. This theory develops from analysing case studies and design examples.

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Sustainable Graphic Design: The Ecologically-Friendly Graphic Design Studio

This paper discusses sustainable design and suggests concrete ways that designers may “green” their daily practice.

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Do it Until it Hurts! Empathic Design Research

This paper explores the experience of Industrial Design students who were engaged with a design research project that focused on students with physical disabilities.

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Designer Boot Camp: An Immersion in Design Practice as High School Enrichment

An effective framework for teaching design to exceptional high school students in a unique summer enrichment program based on twenty years of iteration.

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A Humanistic Perspective on Colour Preferences in Purchase Decisions of Motorbikes in India

This paper proposes an approach to investigate the psychological, sociological and cultural parameters governing the color preference in purchase of motorbikes.

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