'Practice' in a sociological sense refers to routinised behaviours that consist of several elements, interconnected to one another. To paraphrase Reckwitz, these include forms of bodily activities, forms of mental activities, artefacts and their use, a background knowledge in the form of understanding, know-how, states of emotion and motivational knowledge. Using ethnographic and interview data that focuses on teenagers' use of iPods, this presentation maps out the sociality of practice. Through this analysis, I argue for an approach to design that does not focus on individual users and objects, but for a complex appreciation of the networks of artefacts and actions that are contigent upon one another within respective fields of practice. Thus it is perhaps most productive for the designer to look at the norms and 'rules' of these fields, but also at their edges and overlaps with other fields.
|Keywords:||Practice, Contingency, Sociality, iPod|
Professor of Design and Head of Research, The Leeds School of Architecture, Landscape and Design, Leeds Metropolitan University, Leeds, UK
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