The study of design in many settings is largely a vocational endeavor, where students focus on learning industry specific skills, and on building design portfolios directed towards acquiring gainful employment. As a design educator I believe it is critical however, for students to step beyond the traditional role of the designer and the typical methods of design research and become immersed in more experimental and experiential investigative situations within their communities that nurture and challenge their self-awareness as designers and citizens.
I designed a course—a project called “hamlet” that introduced interdisciplinary students to different multisensory methods of design research. This project pushed students to be hypercritical observers of their surroundings (rather than passive participants,) and to transform or reroute their observations to generate new meaning. The objective of this project was for students to address the larger role of the designer in society, learn new experiential methods of design research, and to view their surroundings as designed systems or artifacts that inhabit a much larger social and cultural context.
This paper and presentation will reveal the processes and creative results from the hamlet project, and how the rubric from this course and the philosophy of experiential methods of design research could be adapted to a variety of situations and investigative projects, with a varied range of participants.
|Keywords:||Design, Research, Interdisciplinary, Methodologies, Experiential, Multisensory, Investigative, Alternative, Derive, Detournment, Situationists, Recontextualize|
Chair, Associate Professor of Graphic Design, Department of Art, Ouachita Baptist University, Arkadelphia, AR, USA
There are currently no reviews of this product.Write a Review