User Interface and Interaction Design Based on a Motivation Model for Digital Game-Based Jawi Learning Software

By Nor Azan Mat Zin and Noor Azli Mohamed Masrop.

Published by The Design Collection

Format Price
Article: Print $US10.00
Article: Electronic $US5.00

Jawi is the official writing script used for Malay language before the adoption of the current Roman script. However, in schools, only religious subjects are taught in Jawi. Not many adults can read and write fluently in Jawi except for the elderly who were taught in Jawi during their school days. Even Jawi newspapers stopped publishing a couple of years ago. Currently, early Jawi reading is taught in primary schools, but its not compulsory for students to master it, therefore most students and adults still have difficulty to read and write in Jawi. Previous researches also showed that there are problems with the ability, interest and motivation to read materials written in Jawi. On the other hand, digital games have strong followings and motivate players to sustain the game play. Game-based software have been used for learning effectively. Hence we look at games design to teach early reading in Jawi. Specifically we look at different motivation theories and models for designing an effective and highly motivated MyJawi game learning software. In this paper we discussed the development of a motivation model suitable for game-based learning software in early Jawi reading and writing. We also present the user interface design of the software using the model.

Keywords: Interface Design, Digital Game-Based Learning, Motivation, Literacy

Design Principles and Practices: An International Journal, Volume 4, Issue 2, pp.293-322. Article: Print (Spiral Bound). Article: Electronic (PDF File; 2.666MB).

Associate Prof.Dr. Nor Azan Mat Zin

Senior Lecturer, Department of Information Science, Faculty of Information Science and Technology, Universiti Kebangsaan Malaysia, UKM BANGI, Selangor, Malaysia

Dr. Nor Azan teaches at a research university, courses include animation and graphic technology, multimedia innovation and instructional design. My research interest are edutainment software design, 2D/3D animation, serious games, multimedia applications and development informatic/ICT literacy.

Noor Azli Mohamed Masrop

lecturer, Malaysia

Noor Azli Mohamed Masrop is currently a PhD student at UKM and works as a lecturer at KUIS, Selangor, Malaysia. His Research interests include Edutainment software design and evaluation, animation, serious games, multimedia design, computer/multimedia in education.


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