| Format | Price | |
|---|---|---|
| Article: Print | $US10.00 | |
| Article: Electronic | $US5.00 |
During four years directing an architecture consultancy that focused on user participation
in the design process, I observed, researched, developed, designed and implemented a range of playful
participation strategies to engage a diverse range of people in the design of public spaces and buildings
for a variety of public and private sector clients. Although the focus was on spatial design, the pioneering
participatory processes resulted in a range of outputs including service design briefs, products
and publications as well as built spaces. The body of knowledge presented in the paper responds to a
gap in knowledge regarding how play and games can enhance the design process and increase participation
and how such playful processes can yield more strategically effective outcomes. The paper
will therefore present three action-based case studies, and seek to illustrate how particular playful
techniques or ‘tools’ can facilitate playful and creative participation in architecture. The paper will
reflect upon the importance to architects (and designers in general) of how play can enable us to share
our knowledge and insights amongst ourselves, our clients and our end-users more efficiently and allow
us to facilitate better option generation and solution modeling. Finally, the paper will broadly conclude
that ‘ludic’ or playful consultation techniques can result in better, more sustainable, more co-owned
social, cultural and even commercially viable public buildings and spaces.
| Keywords: | Transformative Play, Strategy, Participation & Inclusion, Spatial Design, Knowledge Exchange, Architectural Creation |
|---|
Design Principles and Practices: An International Journal, Volume 4, Issue 5, pp.175-186. Article: Print (Spiral Bound). Article: Electronic (PDF File; 1.181MB).
Senior Lecturer, Department of Architecture, School of the Built Environment, Oxford Brookes University, Oxford, UK