Design Patterns and Knowledge Dissemination in Environmental Design Research: A Cross-Disciplinary Model

By Newton D'souza.

Published by The Design Collection

Format Price
Article: Print $US10.00
Article: Electronic $US5.00

This paper attempts to describe the value of design patterns in environmental design research. Using a knowledge management model, the role and function of design patterns in environment design and its implications to other professions are examined. The paper demonstrates that design patterns allow for a cross-disciplinary interface accommodating a variety of functions (critical, normative and pragmatic), and combinations of knowledge dissemination (explicit and tacit). Hence, design patterns have been used in environmental design research in various forms such as design guidelines, programming, post occupancy evaluation among others. Based on these applications, one can create a taxonomy of design patterns: (i) dagnostic patterns (application of patterns as a diagnostic tool in architectural settings)(ii) prescriptive patterns (application of patterns as design guidelines) and (iii) patterns-in-use (application of patterns to inform the process of design). This taxonomy can become an useful model in mapping the effectiveness of knowledge dissemination in design and other professions.

Keywords: Design Research, Knowledge, Professions, Patterns, Pattern Language

Design Principles and Practices: An International Journal, Volume 2, Issue 1, pp.75-86. Article: Print (Spiral Bound). Article: Electronic (PDF File; 792.563KB).

Dr. Newton D'souza

Assistant Professor, Architectural Studies Program, College of Human Environmental Sciences, University of Missouri-Columbia, Columbia, Missouri, USA

Newton D’souza is an Assistant Professor of architectural studies program at the University of Missouri-Columbia where he teaches design studio and environment behavior/design research. He received his PhD from the School of Architecture and Urban Planning, University of Wisconsin-Milwaukee and a Masters degree from the School of Design and Environment, National University of Singapore. He has an academic and practice background as an architect and design researcher in US, Singapore and India. Over the past 10 years, intrigued by his own experience as an architect, he has conducted research in design process, design patterns and knowledge, computation, and the use of new media in design education. His current work includes research in the potential of Virtual Reality for Design Education and the use of Multiple Intelligences among architects and design students.


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