Introduction to New Computer Foundation Course in Art and Design

By Sang-Duck Seo.

Published by The Design Collection

Format Price
Article: Print $US10.00
Article: Electronic $US5.00

In the digital media world, the scope of computer usage in art and design has been rapidly expanding and becoming very specialized. Non-major graphic or design students may not have opportunities to enable them to approach diverse experiences nor be able to experiment as they concentrate on their main field of study. Thus, the main purpose of this study is to introduce a new design foundation course earlier in the discipline to teach design and methods of digital graphics. The methods of this study are based on analysis of core program and curricula in this researcher’s teaching school, University of Nevada Las Vegas (UNLV). To be accepted and to be viable in the curriculum, the following questions must be answered appropriately: Why should all art majors know basic computer graphic art and design skills? Why should every art student meet all foundation requirements before moving into their major? What kind of educational consequences can be expected from such an approach? What obstacles make expanded core requirements impossible? With early experience in digital media, students will be qualified to approach any other subject matter as artists or designers in the upper divisions. Through this foundation class, students are expected to gain basic fundamental knowledge of creative computer design. The class has not only expanded students’ computer graphic skills, but also expanded their knowledge in basic design approaches and methods of visual communication. There are three different areas of instruction in the class; visual expression, components of basic form and function, and approaching concept and idea. Each section provides an opportunity to learn different computer programs and students will conceive the usage of computer graphics as a tool and realize its efficiency. Moreover, discipline with design theories and methods in the class greatly help students understand concepts and ideas based on computer graphics.

Keywords: Computer Foundation, Digital Media, Art and Design Education

Design Principles and Practices: An International Journal, Volume 2, Issue 2, pp.35-42. Article: Print (Spiral Bound). Article: Electronic (PDF File; 1.189MB).

Prof. Sang-Duck Seo

Assistant Professor, Department of Art,, College of Fine Arts, University of Nevada, NV, USA

Sang-Duck Seo received his B.F.A. in Industrial Design from Daegu University, S. Korea and his M.F.A. in Graphic Design from Iowa State University in Ames, Iowa, USA. He is an assistant professor of Art at the University of Nevada Las Vegas (UNLV), teaching graphic design and design foundation. He has various work experiences in both Industrial and graphic design industry such as SAMSUNG, GM DAEWOO Motors, and the KOREAN MINT in S. Korea. He is also one of 200 security designers around world, worked for the KOREA MINT as a researcher and designer. His research has shown various different fields based on graphic and interaction design. He has presented various researches and design works in conferences locally and internationally. His research interests focus on kinetic typography, experience design and HCI (Human Computer Interaction) based on graphic and industrial design fields.


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