A Case Study of Game-based Approach for Process Design Learning

By Henry Ma.

Published by The International Journal of Design Education

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Article: Print $US10.00
Article: Electronic $US5.00

Traditionally, the teaching of process design in design disciplines has relied heavily on studio practice with a learning-by-doing approach. Studio-based learning is an effective method to provide students with an understanding of the process design cycle and problem-solving techniques. However, learning-by-doing might sometimes not be an efficient method in teaching and learning, for it usually takes a relatively long time to realize the results. Games could simulate a real world situation with condensed experience and controllable details. Introducing game-based learning in process design teaching might be an alternative way to improve the teaching and learning experience. A demolition game was purposely developed to incorporate the complexity of process design principles and utilized as a class activity. The students' results as well as their comments on the game strategies were documented and studied. This paper investigates the implementation of the game-based approach in a process design course, and discusses and offers conclusions on the effectiveness of a game-based approach in teaching process design.

Keywords: Process Design, Studio-based Learning, Game-based Learning, Blended Learning

The International Journal of Design Education, Volume 7, Issue 1, pp.23-27. Article: Print (Spiral Bound). Article: Electronic (PDF File; 291.465KB).

Henry Ma

Associate Professor, School of Design, Hong Kong Polytechnic University, Hung Hom, Kowloon, Hong Kong

Henry Ma currently serves as associate dean of School of Design in the Hong Kong Polytechnic University, guest professor of the Beijing Film Academy and visiting professor of the Tianjin Academy of Fine Arts. In 2007, he obtained the 1st Hong Kong Digital Entertainment Industry Person of the Year Award (Digital Entertainment Education Category). With his active participation in the creative media industry, he has been involved in the design and production of stages, film and TV projects, and he is currently a board member of the Hong Kong ACM SIGGRAPH Professional Chapter.