Traditionally, the teaching of process design in design disciplines has relied heavily on studio practice with a learning-by-doing approach. Studio-based learning is an effective method to provide students with an understanding of the process design cycle and problem-solving techniques. However, learning-by-doing might sometimes not be an efficient method in teaching and learning, for it usually takes a relatively long time to realize the results. Games could simulate a real world situation with condensed experience and controllable details. Introducing game-based learning in process design teaching might be an alternative way to improve the teaching and learning experience. A demolition game was purposely developed to incorporate the complexity of process design principles and utilized as a class activity. The students' results as well as their comments on the game strategies were documented and studied. This paper investigates the implementation of the game-based approach in a process design course, and discusses and offers conclusions on the effectiveness of a game-based approach in teaching process design.
|Keywords:||Process Design, Studio-based Learning, Game-based Learning, Blended Learning|
Associate Professor, School of Design, Hong Kong Polytechnic University, Hung Hom, Kowloon, Hong Kong