The Parallel Universe(ity) Game “App”: Exploring the Translation of a Participatory Design Process to a Digital Application
The purpose of this paper is to establish a conceptual framework for translating the concepts of the Parallel Universe(ity) Game into a digital application. The game forms part of a suite of tools developed for the SCAFFOLD protocols: Space Curriculum & Affordances for Future Oriented Learning Design. The nature of the framework is speculative. Using a range of current interactive hardware, (such as iPad, iPhone, iPod Touch, Android devices, and other haptic interfaces), and relevant programming platforms, (such as Apple “AppStore”), the paper will explores the potentiality for such devices and platforms to enable a digital version of the game as both a singular and multi-user interactive game.
Given the success of the Parallel Universe(ity) Game where physical cue cards, within visual action and participatory design strategies, assist groups to delineate design requirements for curriculum-led, human-centred, “next generation” learning environments, it is proposed that a digital version of the analogue game is a logical extension. Translating the game into an interactive, mobile, digital application offers up possibilities for expanded use.
||Pedagogy, Interactive Surfaces, Interface Design, Mobile Devices, Visual Action Methods, Game Playing, Learning Environments
The International Journal of Design Education, Volume 6, Issue 1, pp.11-24.
Article: Print (Spiral Bound).
Article: Electronic (PDF File; 660.912KB).
Lecturer, Interior Architecture Program, University of New South Wales, Sydney, New South Wales, Australia
Sue Serle, Bachelor of Arts (Interior Design) RMIT, Masters Workplace Design & Planning University of Melbourne, is a lecturer in interior architecture in the BE Built Environment at The University of New South Wales. Sue is an Accredited Member of the Design Institute of Australia and has over 25 years of industry experience as a designer. Her research interests focus on visual languages, interdisciplinary and workplace design in office, health, and education particularly next generation learning environments. Teaching is a major part of her work and contributing to an environmentally sustainable future is a key goal.
Associate Lecturer, Architectural Computing, University of New South Wales, Sydney, New South Wales, Australia
Teaching in the BE Architectural Computing program, and specialising in digital representation, complex modelling and visualisation, Jeremy is constantly pushing the boundaries of what technology can add to the design process. His main area of research is in Augmented Reality Systems and digital representation, branching across into parametric design and BIM (Building Information Modelling).
Course Director of Interior Design, Faculty of Design Architecture and Building, University of Technology Sydney, Sydney, New South Wales, Australia
Susan Sherringham (BA.Hons), is Senior Lecturer at the University of Technology Sydney specialising in the facilitation of designing and developing new forms of learning spaces through participatory design processes. Susan has over 20 years of industry experience as a designer and director of multidisciplinary design practice, primarily designing for the commercial sector including research and development projects. Her current post graduate research focuses on adaptive expertise, systems thinking, learning in design and emergent design practices. Susan is Project Leader on an Australian Learning and Teaching Council Priority Project-A protocol for developing curriculum-led human-centred learning environments in higher education.