This paper is about a design task of three weeks in first year undergraduate Architectural Design studio. The task was called ‘Places of Curiosity’ and introduced to students with a text of three different depictions of the same place. The main motivation of this design task was for students to encounter with many possibilities and probabilities of places and also to comprehend the close relationship of topography and architecture.
The design task started with reading the text. The text was a narration of a place consisted of three layers, named respectively as; the end (tip), transition and the root. The text depicted the curiosities and astonishments of topography triggered by this layered place. And it was narrated from the aspects of three different people with different experiences. The place was diverted into multiple places as it was depicted from the experiences of these three different people. After reading the text, students were asked to design the topography and the three-layered place, which would trigger one of the curiosity experiences of the three people in the text.
In this architectural design task the experiences, feelings and embodiment of place were more important than a building program. The task needed students to design both the topographical context and architectural concept within. First, students played with micro and macro scales of things to create a possible topography together with the places of curiosity. Then, they focused on the text and try to decipher the experiences in order to design the places of curiosity.
Briefly, this paper aims to stimulate a fact that how narration and embodiment of experiences trigger a probable architecture, releasing students to design something out of curiosity and astonishment.
|Keywords:||Narrative Design, Design Education, Instructive Design|
Research Asistant, School of Architecture, Istanbul Technical University, Istanbul, Turkey
Research Assistant, Department of Architecture, Istanbul Technical University, Istanbul, Turkey